Grey Keep, the cradle of the human civilization in SpellForce, serves as the player's hub where he comes back to after every mission throughout the campaign. This location needed to provide spaces for the players' companions, quest NPCs, traders and events with cutscenes. I was responsible for creating the whole layout, prop placement, lighting, day to day routines of NPCs and visual progression of the hub when the state of the world changes.
Art direction by: https://www.artstation.com/raphaelluebke
Environment props and effects by Roman Pfrengle. Characters by Arno Geupel, Leo Slawik and: https://www.artstation.com/floj