Website powered by

Soul Harvest - Grey Keep | Player's Hub

Grey Keep, the cradle of the human civilization in SpellForce, serves as the player's hub where he comes back to after every mission throughout the campaign. This location needed to provide spaces for the players' companions, quest NPCs, traders and events with cutscenes. I was responsible for creating the whole layout, prop placement, lighting, day to day routines of NPCs and visual progression of the hub when the state of the world changes.

Art direction by: https://www.artstation.com/raphaelluebke

Environment props and effects by Roman Pfrengle. Characters by Arno Geupel, Leo Slawik and: https://www.artstation.com/floj

Exterior vista of the player's hub. Between missions, the player can trade and talk to quest NPCs and companions here.

Exterior vista of the player's hub. Between missions, the player can trade and talk to quest NPCs and companions here.

A quiet tower where romance options of the player are established.

A quiet tower where romance options of the player are established.

The audience hall. Meetings with the queen of Nortander are held up here. It serves as a central location for pre- and post-mission meetings.

The audience hall. Meetings with the queen of Nortander are held up here. It serves as a central location for pre- and post-mission meetings.

Alternative view of the audience hall.

Alternative view of the audience hall.

The meeting room. Ambassadors of the different cultures fighting for the player and people of the Wolf Guard can be found here.

The meeting room. Ambassadors of the different cultures fighting for the player and people of the Wolf Guard can be found here.