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Soul Harvest - Golden Road Re-Design

I had the pleasure to give the huge Golden Road location from SpellForce 3 a complete re-design for Soul Harvest. My task was to not only give it a new, autumnal style, but also embed new locations, pathing, layout changes and improve on readability. All while honoring the original design of my amazing level design colleague Johannes Scheer.

Art direction: https://www.artstation.com/raphaelluebke

Environment props and effects by Roman Pfrengle. Characters by Arno Geupel, Leo Slawik and: https://www.artstation.com/floj

Cloudy shapes and contrast in the grass to make it more interesting when zoomed out.

Cloudy shapes and contrast in the grass to make it more interesting when zoomed out.

Old river watch, a new location needed for a side quest on the map.

Old river watch, a new location needed for a side quest on the map.

To improve the player's guidance, I embedded a road alongside the POIs with a different visual style than the rest of the pathing.

To improve the player's guidance, I embedded a road alongside the POIs with a different visual style than the rest of the pathing.

Comparison from original to new design.

Comparison from original to new design.

Comparison from original to new design.

Comparison from original to new design.

Compilation of the original design from Johannes Scheer for reference.

Compilation of the original design from Johannes Scheer for reference.

Work in progress shots of the old river watch during the design process.

Work in progress shots of the old river watch during the design process.