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Julian Weyer
Julian Weyer
Lead Designer | Level Artist @ Paraglacial Entertainment
Garmisch, Germany

Summary

Working credits
::: Fatekeeper
::: Lords of the Fallen 2
::: SpellForce 3 - Fallen God (Standalone DLC)
::: SpellForce 3 - Soul Harvest (Standalone DLC)
::: SpellForce 3
::: Enderal - The Shards of Order, a new game based on the engine and libraries of TESIV Skyrim. Best fan creation of the year 2016 at GOTY awards.

Skills

Level DesignEnvironment DesignArchitectural Design

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
C#
C#
Blender
Blender
Creation Kit
Creation Kit
SpellForce SDK
SpellForce SDK

Productions

    • Video Game
      SpellForce 3 - Fallen God
    • Year
      2012
    • Role
      Level Designer
    • Company
      THQ Nordic - Grimlore Games
    • Video Game
      SpellForce 3 - Soul Harvest
    • Year
      2019
    • Role
      Level Designer
    • Company
      THQ Nordic - Grimlore Games
    • Video Game
      SpellForce 3
    • Year
      2017
    • Role
      Level Designer
    • Company
      THQ Nordic - Grimlore Games
    • Video Game
      Enderal - The Shards of Order
    • Year
      2016
    • Role
      Level Designer
    • Company
      SureAI

Experience

  • Lead Designer | Level Artist at Paraglacial Entertainment
    Garmisch-Partenkirchen, DE
    October 2021 - Present

  • Level Artist at CI Games
    Munich, DE
    October 2020 - November 2021

  • Level Designer at THQ Nordic - Grimlore Games
    Munich, Germany
    August 2016 - September 2020

  • Level Designer at SureAI
    Berlin, Germany
    February 2013 - February 2017

  • Junior Level Designer / Gameplay Programmer at fpsVisionary Software, Lucky BroGrams
    Berlin, Germany
    March 2015 - July 2016