Website powered by

SpellForce 3 Fallen God - Locations of Urgath

Urgath, one of the continents within the world of Eo in the SpellForce universe, is open to explore for the player in the standalone "Fallen God". He's slipping in the mighty shoes of troll chieftain Akrog on his journey to save his weakened troll tribe from extinction. I had the pleasure to be able to design a multitude of levels for this game and shape the look and feel of the different biomes the continent has to offer. I was responsible for the full pipeline: RND, creating white box layouts and pushing them to final maps with prop placement, terrain/texturing, lighting and enemy encounters.

https://www.artstation.com/artwork/rA23rE
https://www.artstation.com/artwork/WK8yPy

Art direction by: https://www.artstation.com/raphaelluebke

Environment props and effects by Roman Pfrengle. Characters by Arno Geupel, Leo Slawik and: https://www.artstation.com/floj

Main menu background asset bash. Lighting and Skybox done by Moritz Lacusteanu.

Main menu background asset bash. Lighting and Skybox done by Moritz Lacusteanu.

Tutorial - The players' journey starts inside an overngrown hybernian ruin in a jungle west of Urgath.

Tutorial - The players' journey starts inside an overngrown hybernian ruin in a jungle west of Urgath.

Swampy trails leading towards a temporary caravan camp of the players' toll tribe.

Swampy trails leading towards a temporary caravan camp of the players' toll tribe.

An old brittlebone smuggling cave where trolls are storing loot.

An old brittlebone smuggling cave where trolls are storing loot.

The western mountains of Urgath - mostly uninhabited but perfect hunting grounds for hungry trolls.

The western mountains of Urgath - mostly uninhabited but perfect hunting grounds for hungry trolls.

A mysterious cave claimed by orcs.

A mysterious cave claimed by orcs.

Temple of Shanna inside the southern desert. Strong collaboration with LD David Carl. I did the first iteration of the layout, visual guide and Lighting ppfx.

Temple of Shanna inside the southern desert. Strong collaboration with LD David Carl. I did the first iteration of the layout, visual guide and Lighting ppfx.

Hero catwalk. Re-use from RND.

Hero catwalk. Re-use from RND.

Temple of Shanna - Layouts and greyblocks.

Temple of Shanna - Layouts and greyblocks.

Ruins close to the city of Mirraw Thur. Now used by orcish slave traders as an outpost and a battlefield for the player in RTS.

Ruins close to the city of Mirraw Thur. Now used by orcish slave traders as an outpost and a battlefield for the player in RTS.

Temple of Niethalf.

Temple of Niethalf.

Temple of the Eclipse Goddess.

Temple of the Eclipse Goddess.

The southern coasts are full of lurking danger. Strangers tell stories of wandering souls during the night.

The southern coasts are full of lurking danger. Strangers tell stories of wandering souls during the night.

Multiplayer skirmish RTS map. Not related to Urgath but part of the DLC. The layout got created in collaboration with Florian Jonas and Moritz Lacusteanu.

Multiplayer skirmish RTS map. Not related to Urgath but part of the DLC. The layout got created in collaboration with Florian Jonas and Moritz Lacusteanu.